Unofficial fan game · Not affiliated with the IPL or BCCI
16-0 Game logo16-0 Game
Selection notes · No. 03

How to choose the right XI shape

A practical guide to choosing a 16-0 formation and recognising what your team needs before the next spin.

Formation is the first real decision in a 16-0 draft. It tells the selection room which jobs are still open, so it should reflect the kind of team you want to build — not just the first star you hope to land.

Start with the bowling plan

Most failed drafts do not lack runs; they lack a full twenty-over plan. Before you commit to a shape, count how many pace and spin jobs it requires and ask where the death overs, new ball and middle-over control are likely to come from.

A batting-heavy structure can work, but only if your all-rounders and bowlers leave no soft target. If you cannot explain who bowls the difficult overs, choose a more balanced shape.

Protect scarce roles

Wicketkeepers and genuinely flexible all-rounders are valuable because they solve more than one squad problem. Overseas spaces are even scarcer: spending all four early can leave you unable to complete the final role with an eligible player.

Use the role filter to understand the board, but do not use it to chase a name at the expense of an open slot. The draft becomes much easier once every remaining position has a clear purpose.

Build an order with a finish

A strong top three is useful, but a 16-0 candidate needs runs throughout the innings. Look for a stable entry point after an early wicket, power through the middle and at least one credible finishing route.

The same principle applies to bowling. Variety is useful only when it gives the XI a response to a bad match-up, a slow pitch or an opponent that attacks one style.